Work

I’ve led and developed projects across VR, games, and immersive learning. From indie horror games to enterprise-scale training platforms. Each one is an exploration of how technology can trigger real emotion.

Oktoberfest — VR Social Multiplayer

Technical Director · 2023–2025

K5 Factory GmbH

Oktoberfest is a large-scale VR social experience packed with rides and attractions. I directed technical efforts, re-architected core systems for stability, and established release pipelines that supported a successful launch and a year of steady content updates.

NP Skills Labs

Clinic Immersives – Clinical Training Suite

Co-founder & CTO · 2020–2022

inciteVR

A connected suite of VR and web-based clinical training products for nursing and health programs, built on a shared cloud platform with licensing, user management, and deep learning analytics.

myVRscope

Adtalem Immersive Learning Projects

Development Lead & Engineer · 2015–2020

Adtalem Global Education

A suite of immersive learning experiences and serious games built across Adtalem brands, from VR labs to game-based nursing and social work training used by thousands of learners.

City view of the player’s empire in Accounting for Empires showing futuristic buildings, resources, and UI elements.

Becker Accounting for Empires™

Solo Developer & Designer · 2015–2017

Becker Professional Education

Accounting for Empires is a competitive strategy game that turns accounting practice into an engaging, repeatable learning experience. I designed and built the entire product end-to-end, from Unity front-end to Java/Play backend and game systems, supporting over 50,000 accounting players across a 10-year live lifespan.

Dimly lit corridor with a water-stained brick wall and faint light in the distance.

VANISH — Indie Horror Game

SW Engineer & Game Designer · 2012–2014

3DrunkMen (Indie Team)

VANISH is a procedural indie horror game set in a shifting underground labyrinth, built to keep players disoriented and on edge every run. I implemented the core maze and gameplay systems in Unity and collaborated on game design, helping turn the project into a long-lasting cult horror title played and shared in tens of thousands of videos by millions of players.


10+ years

in game & VR development

30+

released products

200K+

learners trained

1M+

Player reach

Unity3D Git Photon Rider GCP AWS Firebase Play Framework Databases Docker Jenkins JIRA

Want to discuss an immersive project, team workflow, or new idea?