About Me

Building experiences that make people feel something

I’ve always been passionate about games. I grew up playing them not just for fun, but as a way to learn new languages, new technologies, and new ways of thinking. Games sparked my curiosity about computers and, eventually, made it clear that building interactive experiences was my path.

For more than a decade, I’ve been designing and developing single and multiplayer games and immersive learning experiences across Windows, Mac, Android, iOS, WebGL, and VR platforms.

I enjoy living in that space where engineering, design, and psychology overlap, turning ideas into experiences that make people feel all kinds of emotions.

How I got here

During my Master’s degree, I created VANISH, a horror game that unexpectedly went viral. Earning over 40 million views and nearly 1 million videos on YouTube. Watching players react in fear and laughter made me realize how powerful interactive emotion can be.

At Adtalem Global Education, I led immersive-learning projects such as Accounting for Empires and myVRscope™, earning multiple awards including the Ron Taylor Award (2018). Those projects proved how game design could transform real-world training.

In 2020 I founded a startup that built a Healthcare VR experience suite and a custom cloud platform with LMS, data, and e-commerce tools. Within two years we delivered 6 products, 150 skills, and 18 simulations to thousands of learners before successfully selling the company. I stayed on to rebuild the acquirer’s product line and coach the team.

In 2024 I joined K5 Factory as Technical Director for Oktoberfest, a VR social multiplayer game. With less than a year to launch, I streamlined workflows, scaled processes, and aligned the team around a clear vision. The game launched successfully on September 2024 and continues to grow with new attractions and a thriving community.

Highlights

  • 40M+ views on VANISH

    Indie horror game that went viral on YouTube.

  • Multi-award-winning learning projects

    Accounting for Empires & myVRscope™, plus the Ron Taylor Award (2018).

  • Founder with successful exit

    VR training platform with 6 products and 18 simulations.

  • Technical Director at K5 Factory

    Helping ship and grow Oktoberfest, a VR social multiplayer game.

Beyond the screen

I’m an avid gamer, I played more than 20 MMORPGS since my youth. While I mostly enjoy online competitive games, you can also find me playing rogue-likes or ARPGs.

I played football and did CrossFit for several years. I enjoy sports, nature, and traveling.

I’m on a long-running quest to visit all 7 continents. Currently at 57% completion.

I have a growing passion for automation, and I’ve turned my home into a small lab: I set up all the networking, smart devices, and security systems myself.

My latest “project” is my dog, who I’ve been teaching to communicate using buttons. Watching him “talk” is one of my favorite feedback loops.

How I work

I sit at the intersection of technical direction and experience design. My focus is on clean architecture, practical pipelines, and tools that make creative teams faster and more confident.

With full-stack experience, I work mainly with Unity, Photon, Firebase, Play!, Spring Boot, React, Bootstrap, C#, Java, JavaScript, and MySQL.

Whether it’s a simulation or a game, the goal is always the same: build great experiences that trigger emotion.

Interested in collaborating on something immersive? I’m always open to meaningful, challenging projects.

Get in touch