I’ve always been passionate about games, I grew up playing games not only as a form of entertainment but also as a mean to learn, from languages to new technologies. It was also through games that I developed my interest in computers and computer science, and later understood that this was my true vocation.
For 7 years now, I’ve developed and designed single and multiplayer games as well as simulations for Windows, Android, iOS, WebGL, Oculus Rift, Oculus Go and recently for Oculus Quest. As a full-stack developer I mainly use Unity, Play!, C#, Java, JS and MySQL. And my current focus is on Virtual Reality and Artificial Intelligence.
I started my journey as a game developer while I was still studying. My first game was created on my free time, which became an internet sensation with Youtubers and Streamers, having hundreds of thousands of gameplay videos with more than 50 million accumulated views. This project also became the focus of my MSc’s dissertation where I used biofeedback to control the different game mechanics. I’ve co-authored several papers derived from my dissertation. After finishing my MSc in Computer Software Engineering, I quickly joined a studio where I produced an original title and maintained a couple others.
Soon after, I was invited to join Adtalem and be one of ILX’s first members. I was able to learn more about Game-based Learning and coupling it with my gaming experience I helped design and create several games and simulations for various institutions. In 2017 I became a Certified Scrum Master and was appointed Development Lead. I am now responsible for leading the development team, where I maintain and optimize our processes, support our existing products, and manage our tech stack and server infrastructure. I’m currently developing and designing our most recent multi-awarded project, myVRscope™.
I’m an avid gamer, I do CrossFit, love nature, traveling and have a passion for musical instruments, my last challenge was to learn piano by myself. I also have a quest to visit all 7 continents, and I’m at 57% completion.